#ifndef OPTIONS_H_
#define OPTIONS_H_

#include "IGameState.h"

class COptionsState : public IGameState
{
private:
	int _nBKGGImage;
	int _nBKGSound;
	COptionsState(void);
	~COptionsState(void);
	COptionsState(const COptionsState&);
	COptionsState& operator=(const COptionsState&);
	

public:
	static COptionsState* GetInstance();
	void Enter(void);		//Enters the Game State
	bool Input(void);		//Input
	void Update(float _fDT);		//Update
	void Render(void);		//Draw
	void Exit(void)	;		//Leaves the Game State
	int GetSoundID(void);



	

};
#endif